new business model
I am thinking about creating a studio in my place in a friend’s established company. So, I stumbled upon my own new business model idea, both for indies and companies, which might benefit both indies and industry. It is inspired in discographical business model someway, so it *should* work.
Let me know what you think after exposition please.
- Create a videogames studio/company/label (from now the Company), valid in law/legal/economics aspects related to your country/scope (~so you can publish games as third-party company).
- The Company adopt indie studios (from now the Studio) under its own label, publishing their games and giving them law/legal support, for a tribute in exchange (~so indies got company support)
- Each Studio feeds a monthly tribute; a proportion of total expenditure for each month of the Company (~so, apparently, the Company has no costs).
- Each Studio decides how their game is going to be/look/feel and got the all the rights and intellectual properties about their own creations (~so, indies won’t freak out about Company taking decisions on their game or about not doing what and how they want to do on their game).
- It is a rule of friendship and cooperation that each Studio shares all the technology, knowledge and experience, as well as physically working at the site of the Company (~so we all help raising each other; fair play; sinergy; indies adopt milestones, journals, good industry workstyle habits).
- If the company will provide legal remedies for a Studio or make medium with other first / third parties for a Studio or manage / purchase contracts for a Studio or to sponsor a Studio or Studio’s game(s) then an agreed extra charge or a percentage of the total profits of the Studio per fiscal year or project, as agreed with the Studio (~so the Company is still generating benefits per fiscal year).
- If the Studio has only used the physical resources of the Company, they take 100% of profits (~which is not bad, because at the time of publishing the game the Company got all the development tributes for that Studio, plus all technology, sinergy and experience involved).
Any weak points in my exposition? Ideas and suggestions are more than welcome. Thanks in anticipation.
edit: posted this on tigsource boards too :o)